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- I understand that this french doom project has no sprites implemented
- yet? What is the speed of their version?
-
- BTW. as some of you may remember, I am coding a wolf3d engine with
- perspective correct texture mapped walls, floors and ceilings,
- for X Windows. Using very stupid methods (i.e. lots of calls
- to the X server, which is costly) I still get good framerates.
- without worrying about performance, I implemented it, and I got
- 3 fps, which is bad. I removed some X calls from the main render loop
- and now I get about 18 fps. Still a lot of optimization possible,
- and it is written in 100% portable C. (framerates are measured on
- my 486dx4/100). What I want to say is this: I was pleasantly
- surprised by the fact that it is this easy to implement a wolf
- engine (being a phd student in mathematics helps) with good
- performance. OK, doom is something completely different. will
- be my next project (making a sector based "3d" game a la doom).
-
- Question: why are there no texture mapped wolf games fro the ST?
- or are there?
-
- --
- Martijn
-
-